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The Ultimate Kids Fitness Experience

The Youth X Room Ages 7-14yrs.

The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out.

Seven to fourteen year olds – too old to be in the Exergame Playground or day care area but too young to be in the main fitness areas. Whether they are athletes or not, they still need a place to call their own at your club. Enter the Exergame YOUTH X Room, a room specifically designed for kids ages 7-14. This concept room is customized to fit the new model of social interaction, movement and engagement. It comes fully equipped with items that are not only gamified, but have proven fitness methodology behind them. They are strategically put in place to balance out a fitness program and can be used in circuit style group classes.

Exergame Youth X – Ultimate Kids Fitness Experience

  • Social & Group Interaction
  • Self-Confidence, Personal Esteem
  • Skill Development
  • Character Building
  • Sports Preparation
  • Teamwork
  • Rhythmic Patterning Skills
  • Hand Eye & Foot Eye Coordination
  • Court Field Awareness & Game Strategy
  • Focus & Concentration
  • Sensory Integration
  • Functional Movement & Mobility
  • Power, Strength, & Muscle Endurance
  • Speed, Quickness, Agility
  • Dynamic Flexibility, ROM, & Body Control
  • Fitness & Conditioning

Concept Room Design

Find The Right Solution For Your Facility

You’ll work with Exergame Fitness’ knowledgeable relationship managers to determine the best youth solution for your organization.

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Youth X (Ages 7-14)